This study explores using Spatial Audio, musical cues, and audio descriptions to enhance the video game experience and to make it accessible to people who are blind or have low vision. The study included a mix of participants with and without visual impairments. The feedback highlighted the importance of accessible keyboard controls and sounds that convey character movement and object location. #accessibility https://journals-sol.sbc.org.br/index.php/jis/article/view/4439